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Sunday, May 12, 2019

Individual Reflective Report 2 Essay Example | Topics and Well Written Essays - 1500 words

Individual Reflective Report 2 - Essay prototypeThis game prepaid notification would allow the gamers to arouse their gaming experience as by much(prenominal) prepaid brain, the hurdles such as lag and delays would be eliminated. Along with such facility, the Chinese pretender could purchase this flier in any foreign country. With such an interesting prepaid card, the Chinese gamer could bonk a lot of advantages. One of such benefits is the purchase of cards in any foreign country. Since Chinese internet banking process affects a lot of legal formalities and the process requires high payment, this prepaid card could be purchased with the use of VISA card. Since this card would allow the gamers to enhance their online gaming experience without any delays and lags, it would bring in lots of gamers to purchase such card. The most attracted gamers would be Chinese to such cards as these individuals be quite faithful to the game they play. The major concern for this company is its contenders in the grocery. Garena is one such competitor that allows the gamers to experience online gaming with the rest of the world. Garena has over hundreds and thousands of online gamers online. To differentiate Garena from its competitors in the market, the management has aimed to focus on the speak to that the customers would pay. Acquiring gold membership at Garena requires high cost but once gold membership is purchased, prepaid cards are available at low cost as compared to others in the market and this would be the uniqueness of the company. With such a strategy to attract customers, honesty and reliability would be the impression advantages upon which the customers would prefer such card system over other competitors in the market. In order to enhance the customers engagement, staff with knowledge about the games and its terminologies would be hired. This would allow the company to interact with the customers from epoch to time. The company would excessively focus on building relationship with the customers so that the customers remain doglike over the years. To further expand the business, the aim of the company would be on click and mortar type of business. By designing a website for the company, Garena would be able to bring in more gamers from all around the clump but the company would not just stop at designing a website, it will also have stores in the world to provide the gamers with prepaid gaming card. Supplier would not be a problem for the company as it has been observed that there are thousands of stores that provide the gamers with accessories throughout the world. By creating link up with the suppliers in the world, the company would be able to sell game prepaid cards. Summary of Groups Business Idea The group business idea is to provide the Chinese gamers with gaming prepaid card that would provide them with the access to unlimited online gaming without any jerks or delays. Since most of the gamers are quite loyal and faithful to the game they play, they want that game to be free from any delays or timeouts. Strengths The strengths of this gaming card would be its low cost and accessibility. Since the company aims to design its own website along with an introduction of gaming store, the availability of the prepaid gaming card would be out of question. Since this would be the only available card that would require less time and documentation, it would rapidly sell in the market. Weakness The weakness of the business idea would be the lack of awareness level in gamers regarding the prepaid gaming card. Promotion and advertisement for the company

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